🎮
Craftisle

Zoko

Sokoban in three dimensions. Push every crate onto its platform, in as few steps...

Arrow Keys, R10-20 minutes

Zoko

puzzle

📖 How to Play

Walk to the far side of a crate to push it. Drag to orbit the camera and find an approach you cannot see from the default angle.

📚 Complete Game Guide

Zoko

Zoko is a 3D reinterpretation of Sokoban by Samuel Nilsson and Sebastian Viklund, entered in GitHub Game Off 2012. The rule is the familiar one: every crate has to be pushed onto a marked platform, and boxes can only be pushed, never pulled.

What makes it a genuine rethink rather than a port is the third dimension - you can walk around a cluster of boxes, approach from any side, and push a row of them in one sweep. The camera orbits freely so a puzzle that looks walled off from one angle is often trivially solvable from another. Twelve levels, a step counter and a highscore table track your best run.

How to Play

  1. Walk to the far side of a crate to push it toward a platform.
  2. Push every crate onto a marked platform.
  3. Use the camera to find an approach you cannot see from the default angle.
  4. Beat your step count on the level select.

Controls

  • Arrow keys - move / rotate
  • Click a crate face - push that direction
  • Mouse drag - orbit the camera
  • R - reset level

Tips

Count steps before you commit to a push. A crate pushed into a corner is unrecoverable and costs you a full reset, so the last crate in a level is usually the one that deserves the longest think.

Open Source & License

No license file in upstream repository It is integrated here as a self-hosted build, running entirely in your browser from /games/game-off-2012-puzzle/ with no external services.

🎮 Controls

⌨️
Keyboard
Arrow Keys, R
🖱️
Mouse
Supported

Share This Game

🎮 Related Games

💬 Comments

Coming soon! Sign in to leave a comment.